http://climategamejam.org/about/We are so pleased to announce that teams of 5th graders from National Presbyterian School won 2nd and 3rd place in the K-8 Analog Game division of the Arctic Climate Game Jam. This contest, sponsored by the PoLAR Partnership, National Oceanic and Atmospheric Administration (NOAA), the Arctic Institute of North America, and Zulama, had 15 sites hosting game jams in the US, Canada, and Micronesia.
For one week during their study of Environments, 5th grade students worked in small groups under the direction of Science Coordinator Dale Glass, to research, design, and prototype a game. This tight schedule encouraged the students to work hard and fast, putting their understanding of the arctic climate, environmental factors, and ecosystems to use. This unit built on the students' previous game design experience with their fall reading book, Maroo of the Winter Caves by Ann Turnbull. The students then created movie trailers to highlight their games and submitted them to the international contest. NPS submitted at total of 8 games to the competition.
The winning entries from NPS are:
2nd Place: Aqua Escape -
Charlotte, Ingrid, Bobby, Nicholas, Parker
- Our game has 12 spaces and you play with 2 dice. There are three types of cards: Fate, Fact, and Animal. On the back of each space there is either the words Fate, Fact or Animal. Whichever one you land on, you pick that card from the correct pile. Whoever gets to 30 points first wins!
- We want to change the way people think about the arctic and see that global warming is really impacting the arctic / world and we need to stop it! Our goals are that you have to get to 30 points first.
- This is a lot of fun!!!!!!!
3rd Place: Following the Inuits -
Olivia, Isabel, Gracie, Hugh, Lucas
- In this game you will follow the Inuits. On some spaces there is the word "Stop". When you land on one, you pick a card and do the given instructions such as: You can no longer predict the weather or hunt. Go back 10 spaces. On one space it says "choose a path" and for that space you get to pick a new path but don't get a card. How to move is simple: you roll a die and move that many spaces. Have fun!
Games are increasingly used in educational settings to help inspire curiosity, creativity, collaboration, optimism, and problem-solving skills among a wide variety of audiences. Serious games address real-world challenges, compress time and space, encourage systems thinking, and promote active engagement, making them particularly well suited to climate change education. (Source)
The Arctic Climate Game Jam was inspired by the 2016 Arctic Science Ministerial meeting. The gathering brought together Science Ministers from 24 countries to discuss Arctic research themes and develop international science collaborations. A key theme of the meeting focused on using Arctic science as a vehicle for STEM education and citizen empowerment.
The goals of the Arctic Climate Game Jam are:
- To promote the power of learning through games
- To foster the use of Arctic science as a vehicle for STEM education and citizen empowerment
- To help break the climate spiral of silence
- To help the public understand that what happens in the Arctic does not stay in the Arctic
Learn more and see all of the winners here.